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Server #3 Rotation Suggestions

#1
Hello everyone,
I would like to show you my rotation for server 3 I hope you accept it.

S&D Map_Crash
.....
TDM Map_backlot
.....
Sab Map_Crossfire
.....
S&D Map_Broadcast
.....
Dom Map_Vacant
....
War Map_Citystreest(District)
....
Sab Map_Ambush
....
S&D Map_Chinatown
....
War Map_Overgrown
....
Sab Map_Strike

In the end, it is not my decision it is admins's decision and I respect it.

Thank you,
Qayed
 

Vlado

Give respect,get respect
Banrighted
Donator
#2
Good rotation,that server rlly need update
But its look maybe small.I my option I will also put 2 hq and 1 war map
Like vacant and wetwork hq and crash war
 
#3
Good rotation,that server rlly need update
But its look maybe small.I my option I will also put 2 hq and 1 war map
Like vacant and wetwork hq and crash war
Hey Vlado,
Hmm let's say we can add 2 more maps one for hq and one for war.
If you want to put crash with war I agree with you since most of players like crash map.
And let's see what others think..
 

GammaDeltaII

RiddleBox
Retired Admin
#4
How about this?

gametype sd map mp_crash
gametype sab map mp_convoy
gametype war map mp_citystreets
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_broadcast
gametype sab map mp_strike
gametype war map mp_overgrown
gametype dom map mp_showdown
gametype koth map mp_pipeline
gametype sd map mp_carentan
gametype sab map mp_countdown
gametype war map mp_backlot
gametype dom map mp_crossfire
gametype koth map mp_farm
 

Vlado

Give respect,get respect
Banrighted
Donator
#5
How about this?

gametype sd map mp_crash
gametype sab map mp_convoy
gametype war map mp_citystreets
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_broadcast
gametype sab map mp_strike
gametype war map mp_overgrown
gametype dom map mp_showdown
gametype koth map mp_pipeline
gametype sd map mp_carentan
gametype sab map mp_countdown
gametype war map mp_backlot
gametype dom map mp_crossfire
gametype koth map mp_farm
Perfect

You are my man ;)
 

the MINION

Im not a MINION, im a yellow Tic Tac
Banrighted
Warteam Member
#6
How about this?

gametype sd map mp_crash
gametype sab map mp_convoy
gametype war map mp_citystreets
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_broadcast
gametype sab map mp_strike
gametype war map mp_overgrown
gametype dom map mp_showdown
gametype koth map mp_pipeline
gametype sd map mp_carentan
gametype sab map mp_countdown
gametype war map mp_backlot
gametype dom map mp_crossfire
gametype koth map mp_farm
my suggestion:

gametype sab map mp_convoy
gametype dom map mp_backlot
gametype koth map mp_crash
gametype sd map mp_crossfire
gametype sab map mp_citystreets
gametype tdm map mp_overgrown
gametype ffa map mp_killhouse
gametype tdm map mp_creek
gametype sab map mp_broadcast
gametype sab map mp_vacant
gametype ffa map mp_strike
gametype sd map mp_caretan
 
#10
Guys I really would like to play on those maps in the next rotation:

S&D Map_Crash
.....
Sab Map_Crossfire
.....
Dom Map_Vacant
....
Sab Map_Ambush
....
S&D Map_Chinatown

I remember that we (the players who I know) had alot of fun on those maps. So I think you can change or add the other maps. But those maps I really want them on the next rotation.
 

GammaDeltaII

RiddleBox
Retired Admin
#13
Like this then? :)

gametype sd map mp_crossfire
gametype war map mp_backlot
gametype sab map mp_crash
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype koth map mp_farm
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype dom map mp_strike
gametype koth map mp_pipeline
 
#14
Like this then? :)

gametype sd map mp_crossfire
gametype war map mp_backlot
gametype sab map mp_crash
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype koth map mp_farm
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype dom map mp_strike
gametype koth map mp_pipeline
There are 3 koth :eek:which is really annoying cause players hate waiting, so one koth is enough which is pipeline. Otherwise everything is good. So it is gonna be like this:

gametype sd map mp_crossfire
gametype war map mp_backlot
gametype sab map mp_crash
gametype dom map mp_vacant
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype dom map mp_strike
gametype koth map mp_pipeline

So what do you think?
 

Sammy

Game Admin
Game Admin
Warteam Member
Donator
#15
Just some input, Crash (On of the smaller maps) Sab on S3 is absolute mayhem with 20 players on both sides with even 5 of them wallbanging from all directions towards enemy spawn gives no chance to move, not including GL fire. I feel good about the rotation proposal, just not Crash Sab :)
 
#17
gametype sd map mp_crossfire
gametype war map mp_backlot
gametype dom map mp_crash
gametype dom map mp_vacant
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype sab map mp_strike
gametype koth map mp_pipeline

This one looks good.
 

GammaDeltaII

RiddleBox
Retired Admin
#18
Yeah, but in this order, otherwise you have twice dom and twice say in a row:

gametype sd map mp_crossfire
gametype war map mp_backlot
gametype sab map mp_strike
gametype dom map mp_vacant
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype dom map mp_crash
gametype koth map mp_pipeline
 

Syd

Registered
#19
Here is my suggestion, which I hope it will be considered in its ENTIRE extension :)
Few changes to Gamma's one

SAB Countdown
S&D Crossfire
H-Q Backlot
SAB Strike
DOM Vacant
WAR Overgrown
SAB Crossfire
S&D Broadcast
WAR City Streets
H-Q Pipeline
SAB Convoy
DOM Crash
S&D Chinatown
 
Last edited:

SIPKODAR

Ban Evasion hunter.
Member
#20
Just some input, Crash (On of the smaller maps) Sab on S3 is absolute mayhem with 20 players on both sides with even 5 of them wallbanging from all directions towards enemy spawn gives no chance to move, not including GL fire. I feel good about the rotation proposal, just not Crash Sab :)
I like it