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Server #2 Rotation Suggestions

#41
Bro I think i need to change the gametype maps that it is not the same as on server 1.War map mp_crossfire on both servers ,and some maps gametype.Sry I said above only maps but not the gametype
 

Vlado

Give respect,get respect
Kickrighted
Donator
#42
OK. Its time for new rotation because people often leave on certain maps(cargoship, creek,farm)

New suggestion:
gametype sd map mp_crash
gametype koth map mp_pipeline
gametype war map mp_showdown
gametype dom map mp_overgrown
gametype sd map mp_backlot
gametype war map mp_crossfire
gametype sab map mp_convoy
gametype sd map mp_crash
gametype koth map mp_broadcast
gametype war map mp_vacant
gametype sab map mp_strike
gametype sd map mp_carentan
gametype sab map mp_citystreets
gametype war map mp_bloc
gametype dom map mp_countdown

Opinions?
Maybe switch last two sab in other mod.Put just one

Others are ok for me
 
#44
@Vlado Yes, I noticed and it is slightly changed http://forum.justforfun-gaming.com/threads/server-2-rotations.13550/#post-185413
@vojvoda Well, my hands are kinda tied here because I respect others opinions too http://forum.justforfun-gaming.com/threads/server-2-rotation-suggestions.20004/page-2#post-182501

How old is rotation on #1, could it be changed so it's different from #2?
I think old rotation is at least 6 months in server 1.Maybe the best solution would be to rotate every two months on both servers
 
Last edited:

Blade

Hopeless case
Banrighted
Donator
#45
To match server #1 rota, here is suggestion for new #2 rotation.

gametype sd map mp_citystreets
gametype koth map mp_vacant
gametype war map mp_backlot
gametype sd map mp_crossfire
gametype dom map mp_convoy
gametype sab map mp_overgrown
gametype sd map mp_crash
gametype war map mp_countdown
gametype dom map mp_broadcast
gametype sd map mp_strike
gametype sab map mp_pipeline
gametype war map mp_carentan
 

Lyzone

Meme Elite - BETA Squad Commander
Member
Warteam Member
#48
I suggest changing mp_overgrown game mode to TDM on every server.

Things like CTF and Sabotage dont work due to horrible spawn points on the map. One team will always end up trapped in gas station due to their spawns and have trouble leaving the spawn without being camped.

People sit behind river fence / bridge / buildings facing the street toward the gas station / small bridge buildings / "glitch roof" and end up spawn killing endlessly without havin to move. Its the only map that stands out like a sore thumb to me.

Also mp_bloc should be CTF rather than sabotage on all servers because its really hard to get to objective on crowded servers since people sit in buildings and balconies and snipe endlessly. Every time this map is on , map goes on for about 30-40 mins since no one can get to the objective and wait till timer is up and it goes to free-for-all. I think this is a bit too long for a map that is mostly disliked among the players since its rather "campy".

Just my 2 cents.
 

-Sierra-

Merciless
Kickrighted
#49
I suggest changing mp_overgrown game mode to TDM on every server.

Things like CTF and Sabotage dont work due to horrible spawn points on the map. One team will always end up trapped in gas station due to their spawns and have trouble leaving the spawn without being camped.

People sit behind river fence / bridge / buildings facing the street toward the gas station / small bridge buildings / "glitch roof" and end up spawn killing endlessly without havin to move. Its the only map that stands out like a sore thumb to me.

Also mp_bloc should be CTF rather than sabotage on all servers because its really hard to get to objective on crowded servers since people sit in buildings and balconies and snipe endlessly. Every time this map is on , map goes on for about 30-40 mins since no one can get to the objective and wait till timer is up and it goes to free-for-all. I think this is a bit too long for a map that is mostly disliked among the players since its rather "campy".

Just my 2 cents.
I disagree with you because its fun to have suprises on maps, for example you mentioned bloc “campy” it depend on team you have cuz if you have nubs they will camp and if you have good team they will keep pushing, so I dont see anything different from other maps, they you were talking about overgrown believe me its awesome map and its suitable for every single map mode since it allowes you to be dynamic , even if that happen that one team remain trapped in gas station that wont change “fun” on the map since if it has happen there is a good reason. They should just push out and break trought spawnlock.

I can understand if you talk about crossfire sab or pipeline free for all, yes there are good spawncamp places but on the other maps everything is dynamic almost on every
Cheers
 

Hybrid

Cuckrighted
Warteam Member
#50
http://forum.justforfun-gaming.com/threads/rotations-and-game-modes-server-1-2.22165/#post-193574
@Zoid @Lyzone Tell me if i should make changes to this suggestion. Hope that we can test this soon on 1 server and see an improvement in traffic

gametype sd map mp_crash
gametype dom map mp_broadcast
gametype sab map mp_convoy
gametype war map mp_strike
gametype sd map mp_backlot
gametype war map mp_citystreets
gametype dom map mp_carentan
gametype war map mp_crash
gametype sd map mp_strike
gametype sab map mp_crossfire
gametype dom map mp_backlot
gametype war map mp_broadcast
gametype sd map mp_crash
gametype dom map mp_convoy
gametype war map mp_strike
gametype dom map mp_citystreets
gametype sd map mp_backlot
gametype war map mp_carentan
gametype dom map mp_crash
gametype sab map mp_crossfire
gametype war map mp_backlot
 

Trobon

Game Admin
Game Admin
#51
http://forum.justforfun-gaming.com/threads/rotations-and-game-modes-server-1-2.22165/#post-193574
@Zoid @Lyzone Tell me if i should make changes to this suggestion. Hope that we can test this soon on 1 server and see an improvement in traffic

gametype sd map mp_crash
gametype dom map mp_broadcast
gametype sab map mp_convoy
gametype war map mp_strike
gametype sd map mp_backlot
gametype war map mp_citystreets
gametype dom map mp_carentan
gametype war map mp_crash
gametype sd map mp_strike
gametype sab map mp_crossfire
gametype dom map mp_backlot
gametype war map mp_broadcast
gametype sd map mp_crash
gametype dom map mp_convoy
gametype war map mp_strike
gametype dom map mp_citystreets
gametype sd map mp_backlot
gametype war map mp_carentan
gametype dom map mp_crash
gametype sab map mp_crossfire
gametype war map mp_backlot
So, you want to test this rotation on server 1 or server 2? (since this was posted in the server 2 rotation suggestion)
 

Lyzone

Meme Elite - BETA Squad Commander
Member
Warteam Member
#53
http://forum.justforfun-gaming.com/threads/rotations-and-game-modes-server-1-2.22165/#post-193574
@Zoid @Lyzone Tell me if i should make changes to this suggestion. Hope that we can test this soon on 1 server and see an improvement in traffic
This is coming from a player that ACTUALLY plays on the servers and legit cares about population and rotation.

gametype sd map mp_crash - [Yes]
gametype dom map mp_broadcast [Yes]
gametype sab map mp_convoy [Yes]
gametype war map mp_strike [Yes]
gametype sd map mp_backlot [Yes]
gametype war map mp_citystreets [Yes]
gametype dom map mp_carentan [No] - I would prefer this map gone, IF we need to keep it, anything besides SD is fine.
gametype war map mp_crash [Yes]
gametype sd map mp_strike [No] - Like this on pr0mod, hate this on vanilla. Takes too long, not that popular with casuals, everyone leaves from my experience. DOM or SAB.
gametype sab map mp_crossfire [Yes]
gametype dom map mp_backlot [Yes]
gametype war map mp_broadcast [Yes]
gametype sd map mp_crash [Yes]
gametype dom map mp_convoy [Yes]
gametype war map mp_strike [No] - We already have strike WAR, change this to either DOM or SAB.
gametype dom map mp_citystreets [Yes]
gametype sd map mp_backlot [No] - Do we need 2x SD ? 3x in a rotation with different modes is enough, no need for 4x imo.
gametype dom map mp_convoy [Yes]

gametype war map mp_carentan [No] - I would prefer this map gone, IF we need to keep it, anything besides SD is fine.
gametype dom map mp_crash [Yes]
gametype sab map mp_crossfire [Yes]
gametype war map mp_backlot [Yes]


FIXES

*Make sure that MAPS game mode doesn't repeat twice in a row. [No] WAR>DOM>DOM [Yes] DOM>WAR>DOM.
*Make sure that same game mode doesn't repeat back to back.

*I suggest replacing removed backlot SD with an extra crossfire on WAR so we have it 3x in rotation instead of 2x, its the most popular 24/7 map.

EXAMPLE OF A FINISHED ROT AFTER MY FIXES.

gametype sd map mp_crash
gametype dom map mp_broadcast
gametype dom map mp_convoy
gametype sab map mp_strike
gametype sd map mp_backlot
gametype war map mp_citystreets
gametype war map mp_crash
gametype dom map mp_strike
gametype sab map mp_crossfire
gametype dom map mp_backlot
gametype war map mp_broadcast
gametype sd map mp_crash
gametype dom map mp_convoy
gametype war map mp_strike
gametype dom map mp_citystreets
gametype war map mp_crossfire
gametype sab map mp_convoy
gametype dom map mp_crash
gametype war map mp_backlot
gametype sab map mp_crossfire

_______________________________
Crash - SD > WAR > SD > DOM
Broadcast - DOM > WAR
Convoy - SAB > WAR > DOM
Strike - SAB > DOM >WAR
Backlot - SD > DOM > WAR
Citystreets - WAR > DOM
Crossifre - SAB > WAR > SAB

________________________________

  • Maps are spaced out. There is a minimum of 3 different maps between repeats.
  • Game modes are spread out, we don't get back to back same game modes ( it only happens twice in the rotation).
  • Most popular maps ( Crash 4x / Convoy 3x / Crossfire 3x ).
  • Total of 7 different maps in rotation, one rotation length 20 maps.

 
Last edited:
#54
I find Lyzones solution real good. I'd only change Crash SAB to WAR. In sabotage the spawn kill abuse can get completely out of hand quickly on Crash... will make players leave.
 

Lyzone

Meme Elite - BETA Squad Commander
Member
Warteam Member
#55
I'd only change Crash SAB to WAR. In sabotage the spawn kill abuse can get completely out of hand quickly on Crash... will make players leave.
Good idea, forgot about that, edited crash sab to crash WAR in suggestion list.
 

Trobon

Game Admin
Game Admin
#56

*Make sure that MAPS game mode doesn't repeat twice in a row. [No] WAR>DOM>DOM [Yes] DOM>WAR>DOM.
*Make sure that same game mode doesn't repeat back to back.

*I suggest replacing removed backlot SD with an extra crossfire on WAR so we have it 3x in rotation instead of 2x, its the most popular 24/7 map.

EXAMPLE OF A FINISHED ROT AFTER MY FIXES.

gametype sd map mp_crash
gametype dom map mp_broadcast
gametype dom map mp_convoy
gametype sab map mp_strike
gametype sd map mp_backlot
gametype war map mp_citystreets
gametype war map mp_crash
gametype dom map mp_strike
gametype sab map mp_crossfire
gametype dom map mp_backlot
gametype war map mp_broadcast
gametype sd map mp_crash
gametype dom map mp_convoy
gametype war map mp_strike
gametype dom map mp_citystreets
gametype war map mp_crossfire
gametype sab map mp_convoy
gametype dom map mp_crash
gametype war map mp_backlot
gametype sab map mp_crossfire

_______________________________
Crash - SD > WAR > SD > DOM
Broadcast - DOM > WAR
Convoy - SAB > WAR > DOM
Strike - SAB > DOM >WAR
Backlot - SD > DOM > WAR
Citystreets - WAR > DOM
Crossifre - SAB > WAR > SAB

________________________________

  • Maps are spaced out. There is a minimum of 3 different maps between repeats.
  • Game modes are spread out, we don't get back to back same game modes ( it only happens twice in the rotation).
  • Most popular maps ( Crash 4x / Convoy 3x / Crossfire 3x ).
  • Total of 7 different maps in rotation, one rotation length 20 maps.
I put this rotation on server#2 now, have fun!

The rotation will be playable from tomorrow on. Thank you for the good work on the suggestions!
 

Lyzone

Meme Elite - BETA Squad Commander
Member
Warteam Member
#60
There is still winter crash snd in rotation. Would be nice if it were to be removed/replaced with regular crash.

Thanks. :)