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Server #2 Rotation Suggestions

Discussion in 'Call of Duty 4 Modern Warfare : Discussion' started by BluFish, Aug 3, 2016.

  1. GammaDeltaII

    GammaDeltaII RiddleBox Game Admin

    Oops, I forgot about this one :oops:
     
    Sammy, BluFish and ElementX like this.
  2. Hybrid

    Hybrid Kickrighted Kickrighted Warteam Member

    Here is my suggestion.
    i made it without koth and sab, almost noone play for the obj. those modes are useless
    especially the spawntime and the spawns are bad on koth, you pretty much cant get the next hq because the enemys spawn way closer to them every time.
    for sab, it makes spawnkilling possible because the spawns dont rotate as easy.
    i did not add maps that arent skillbased at all, like showdown. reason for that: once the server is full this is basicly a bigger version of shipment.

    gametype sd map mp_crash
    gametype dom map mp_overgrown
    gametype war map mp_broadcast
    gametype sd map mp_backlot
    gametype dom map mp_citystreets
    gametype war map mp_strike
    gametype sd map mp_crash
    gametype dom map mp_convoy
    gametype war map mp_carentan
    gametype sd map mp_backlot
    gametype dom map mp_farm
    gametype war map mp_pipeline
     
    Dizatro likes this.
  3. Dizatro

    Dizatro CamSoda Co-Founder Member Warteam Member Donator


    I'm with Hybird on this one. ;)
     
  4. Smokva

    Smokva Member Member

    Strike SAB is a classic and makes for mostly good games.

    I agree with removing HQ tho
     
    Trobon likes this.
  5. Sammy

    Sammy Game Admin Game Admin Warteam Member

    Post your rotations suggestions here, as it will be implemented in a few days. Also, spawnkilling won't be a problem in the future, but nonetheless the rotation should be mixed enough. Also as long as the server player numbers isn't defaulting to spawnkilling, should be fit for the casual player regardless of the mode. Either koth wave respawn can be reduced or could try making HQ spawn closer to the losing teams' proximity or a median location between the two teams (latter is script based).
    Still, would appreciate a more casual-vanilla style atmosphere, not all players come on vanilla public Cod4 for being competitive, neither are few gonna be playing casual, here is a mock mixup for both, without HQ for the time being.
    Code:
    set sv_mapRotation 
    "gametype sd map mp_crash 
    gametype sab map mp_bloc 
    gametype war map mp_broadcast 
    gametype dom map mp_overgrown
    gametype sd map mp_backlot 
    gametype war map mp_strike 
    gametype dom map mp_citystreets 
    gametype sd map mp_carentan 
    gametype war map mp_pipeline 
    gametype sab map mp_crossfire 
    gametype dom map mp_farm"
    
    So far spawnprotect will work for Sab and Tdm, not penalizing the offender or victim. So spawnkilling won't be an issue hopefully. About playing objective, well it's unfortunate but it's just bad gameplay.
     
    Trobon likes this.
  6. Hybrid

    Hybrid Kickrighted Kickrighted Warteam Member

    i dont see the point of sabotage if there is literally 1 guy who acually goes for the plant and zero people giving him the cover to do so.
     
  7. Sammy

    Sammy Game Admin Game Admin Warteam Member

    Yes, there isn't a point :p Same goes for TDM with complete newbies with negative KD or campers at spawn on SD or long distance campers at DOM, each having only a handful of teammates accomplishing the objectives. The campers just wanna sit in one place and pick targets. Once again, a decent player will suffer regardless because of his above mentioned teammates not playing to the objective, not just in sab, exception being TDM. Same problem, different game flow. Also, it's for the same reason that imbues a love/hate relationship with sab, they can respawn in a couple of moments, the gamemode is longer and their sides are fixed based on the round, meaning more camp and less surprises from spawns. What's chaos to the fly is natural to the spider. Situation is the same, it's just the perspective of player. We might not like it, others do.
     
    Trobon likes this.
  8. Shrieker

    Shrieker Registered

    Replace dom crossfire or dom bog with sd crossfire ? Sd crossfire is nailbiting !
     
  9. vojvoda

    vojvoda Registered

    1 dom strike 2 sab crossfire 3 hq ambush 4 tdm bog 5 sab crash 6 dom chinatown 7 sd broadcast 8 tdm district 9 dom backlot 10 sab bloc 11 sd overgrown
     
  10. Blade

    Blade Official noob Kickrighted Donator

    gametype sd map mp_crash
    gametype war map mp_vacant
    gametype sab map mp_crossfire
    gametype war map mp_broadcast
    gametype sd map mp_carentan
    gametype war map mp_backlot
    gametype sab map mp_overgrown
    gametype war map mp_strike
    gametype sd map mp_crash
    gametype war map mp_citystreets
    gametype sab map mp_convoy
    gametype war map mp_pipeline
     
    lifeboy likes this.
  11. Blade

    Blade Official noob Kickrighted Donator

    gametype sd map mp_crash
    gametype war map mp_vacant
    gametype sab map mp_crossfire
    gametype dom map mp_cargoship
    gametype war map mp_broadcast
    gametype sd map mp_carentan
    gametype war map mp_backlot
    gametype sab map mp_overgrown
    gametype koth map mp_showdown
    gametype war map mp_strike
    gametype sd map mp_crash
    gametype war map mp_citystreets
    gametype sab map mp_convoy
    gametype dom map mp_killhouse
    gametype war map mp_pipeline

    My final suggestion: 15 maps total, tdm x6, sd x3, sab x3, dom x2, hq x1
    Opinions?
     
    lifeboy likes this.
  12. el-cuxillito

    el-cuxillito Naderman Banrighted

    1st map please, no switch to other game mode, that's normally a no end tdm.
    2nd almost the same than the first one. No so hard, but similar.
    3rd I like this map for sab, but it's the same than the other 2.
    And 4th please no killhouse on the server, would be too small almost no respawn, even less when it's full.
     
  13. Blade

    Blade Official noob Kickrighted Donator

    gametype sd map mp_crash
    gametype war map mp_overgrown
    gametype sab map mp_broadcast

    gametype dom map mp_cargoship
    gametype war map mp_crossfire
    gametype sd map mp_carentan
    gametype war map mp_convoy
    gametype sab map mp_vacant

    gametype koth map mp_showdown
    gametype war map mp_strike
    gametype sd map mp_crash
    gametype war map mp_citystreets
    gametype sab map mp_backlot
    gametype dom map mp_creek

    gametype war map mp_pipeline

    ?
     
  14. el-cuxillito

    el-cuxillito Naderman Banrighted

    I think this one could be better.
    Any other opinions?
     
  15. GammaDeltaII

    GammaDeltaII RiddleBox Game Admin

    With a round limit, sabotage is no problem. It's in the rotation on #3 as well.
     
  16. Hybrid

    Hybrid Kickrighted Kickrighted Warteam Member

    only thing i dislike is showdown, no matter the gametype. could add dom map mp_farm instead
     
  17. Blade

    Blade Official noob Kickrighted Donator

    Is it ok now?
    gametype sd map mp_crash
    gametype war map mp_overgrown
    gametype sab map mp_broadcast
    gametype dom map mp_cargoship
    gametype war map mp_crossfire
    gametype sd map mp_carentan
    gametype war map mp_convoy
    gametype sab map mp_vacant
    gametype dom map mp_farm
    gametype war map mp_strike
    gametype sd map mp_crash
    gametype war map mp_citystreets
    gametype sab map mp_backlot
    gametype dom map mp_creek
    gametype war map mp_pipeline
     
    Hybrid likes this.

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