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Server #2 Rotation Suggestions

Hybrid

Cuckrighted
Warteam Member
#22
Here is my suggestion.
i made it without koth and sab, almost noone play for the obj. those modes are useless
especially the spawntime and the spawns are bad on koth, you pretty much cant get the next hq because the enemys spawn way closer to them every time.
for sab, it makes spawnkilling possible because the spawns dont rotate as easy.
i did not add maps that arent skillbased at all, like showdown. reason for that: once the server is full this is basicly a bigger version of shipment.

gametype sd map mp_crash
gametype dom map mp_overgrown
gametype war map mp_broadcast
gametype sd map mp_backlot
gametype dom map mp_citystreets
gametype war map mp_strike
gametype sd map mp_crash
gametype dom map mp_convoy
gametype war map mp_carentan
gametype sd map mp_backlot
gametype dom map mp_farm
gametype war map mp_pipeline
 

Dizatro

The legend has retired!
Donator
#23
Here is my suggestion.
i made it without koth and sab, almost noone play for the obj. those modes are useless
especially the spawntime and the spawns are bad on koth, you pretty much cant get the next hq because the enemys spawn way closer to them every time.
for sab, it makes spawnkilling possible because the spawns dont rotate as easy.
i did not add maps that arent skillbased at all, like showdown. reason for that: once the server is full this is basicly a bigger version of shipment.

gametype sd map mp_crash
gametype dom map mp_overgrown
gametype war map mp_broadcast
gametype sd map mp_backlot
gametype dom map mp_citystreets
gametype war map mp_strike
gametype sd map mp_crash
gametype dom map mp_convoy
gametype war map mp_carentan
gametype sd map mp_backlot
gametype dom map mp_farm
gametype war map mp_pipeline

I'm with Hybird on this one. ;)
 

Sammy

Game Admin
Game Admin
Warteam Member
Donator
#25
Post your rotations suggestions here, as it will be implemented in a few days. Also, spawnkilling won't be a problem in the future, but nonetheless the rotation should be mixed enough. Also as long as the server player numbers isn't defaulting to spawnkilling, should be fit for the casual player regardless of the mode. Either koth wave respawn can be reduced or could try making HQ spawn closer to the losing teams' proximity or a median location between the two teams (latter is script based).
Still, would appreciate a more casual-vanilla style atmosphere, not all players come on vanilla public Cod4 for being competitive, neither are few gonna be playing casual, here is a mock mixup for both, without HQ for the time being.
Code:
set sv_mapRotation 
"gametype sd map mp_crash 
gametype sab map mp_bloc 
gametype war map mp_broadcast 
gametype dom map mp_overgrown
gametype sd map mp_backlot 
gametype war map mp_strike 
gametype dom map mp_citystreets 
gametype sd map mp_carentan 
gametype war map mp_pipeline 
gametype sab map mp_crossfire 
gametype dom map mp_farm"
So far spawnprotect will work for Sab and Tdm, not penalizing the offender or victim. So spawnkilling won't be an issue hopefully. About playing objective, well it's unfortunate but it's just bad gameplay.
 

Sammy

Game Admin
Game Admin
Warteam Member
Donator
#27
Yes, there isn't a point :p Same goes for TDM with complete newbies with negative KD or campers at spawn on SD or long distance campers at DOM, each having only a handful of teammates accomplishing the objectives. The campers just wanna sit in one place and pick targets. Once again, a decent player will suffer regardless because of his above mentioned teammates not playing to the objective, not just in sab, exception being TDM. Same problem, different game flow. Also, it's for the same reason that imbues a love/hate relationship with sab, they can respawn in a couple of moments, the gamemode is longer and their sides are fixed based on the round, meaning more camp and less surprises from spawns. What's chaos to the fly is natural to the spider. Situation is the same, it's just the perspective of player. We might not like it, others do.
 
#29
1 dom strike 2 sab crossfire 3 hq ambush 4 tdm bog 5 sab crash 6 dom chinatown 7 sd broadcast 8 tdm district 9 dom backlot 10 sab bloc 11 sd overgrown
 

Blade

Hopeless case
Banrighted
Donator
#30
gametype sd map mp_crash
gametype war map mp_vacant
gametype sab map mp_crossfire
gametype war map mp_broadcast
gametype sd map mp_carentan
gametype war map mp_backlot
gametype sab map mp_overgrown
gametype war map mp_strike
gametype sd map mp_crash
gametype war map mp_citystreets
gametype sab map mp_convoy
gametype war map mp_pipeline
 

Blade

Hopeless case
Banrighted
Donator
#31
gametype sd map mp_crash
gametype war map mp_vacant
gametype sab map mp_crossfire
gametype dom map mp_cargoship
gametype war map mp_broadcast
gametype sd map mp_carentan
gametype war map mp_backlot
gametype sab map mp_overgrown
gametype koth map mp_showdown
gametype war map mp_strike
gametype sd map mp_crash
gametype war map mp_citystreets
gametype sab map mp_convoy
gametype dom map mp_killhouse
gametype war map mp_pipeline

My final suggestion: 15 maps total, tdm x6, sd x3, sab x3, dom x2, hq x1
Opinions?
 

el-cuxillito

Naderman
Banrighted
#32
gametype sab map mp_crossfire
gametype sab map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_killhouse
1st map please, no switch to other game mode, that's normally a no end tdm.
2nd almost the same than the first one. No so hard, but similar.
3rd I like this map for sab, but it's the same than the other 2.
And 4th please no killhouse on the server, would be too small almost no respawn, even less when it's full.
 

Blade

Hopeless case
Banrighted
Donator
#33
gametype sd map mp_crash
gametype war map mp_overgrown
gametype sab map mp_broadcast

gametype dom map mp_cargoship
gametype war map mp_crossfire
gametype sd map mp_carentan
gametype war map mp_convoy
gametype sab map mp_vacant

gametype koth map mp_showdown
gametype war map mp_strike
gametype sd map mp_crash
gametype war map mp_citystreets
gametype sab map mp_backlot
gametype dom map mp_creek

gametype war map mp_pipeline

?
 

el-cuxillito

Naderman
Banrighted
#34
gametype sd map mp_crash
gametype war map mp_overgrown
gametype sab map mp_broadcast

gametype dom map mp_cargoship
gametype war map mp_crossfire
gametype sd map mp_carentan
gametype war map mp_convoy
gametype sab map mp_vacant

gametype koth map mp_showdown
gametype war map mp_strike
gametype sd map mp_crash
gametype war map mp_citystreets
gametype sab map mp_backlot
gametype dom map mp_creek

gametype war map mp_pipeline

?
I think this one could be better.
Any other opinions?
 

Blade

Hopeless case
Banrighted
Donator
#37
Is it ok now?
gametype sd map mp_crash
gametype war map mp_overgrown
gametype sab map mp_broadcast
gametype dom map mp_cargoship
gametype war map mp_crossfire
gametype sd map mp_carentan
gametype war map mp_convoy
gametype sab map mp_vacant
gametype dom map mp_farm
gametype war map mp_strike
gametype sd map mp_crash
gametype war map mp_citystreets
gametype sab map mp_backlot
gametype dom map mp_creek
gametype war map mp_pipeline
 

Blade

Hopeless case
Banrighted
Donator
#38
OK. Its time for new rotation because people often leave on certain maps(cargoship, creek,farm)

New suggestion:
gametype sd map mp_crash
gametype koth map mp_pipeline
gametype war map mp_showdown
gametype dom map mp_overgrown
gametype sd map mp_backlot
gametype war map mp_crossfire
gametype sab map mp_convoy
gametype sd map mp_crash
gametype koth map mp_broadcast
gametype war map mp_vacant
gametype sab map mp_strike
gametype sd map mp_carentan
gametype sab map mp_citystreets
gametype war map mp_bloc
gametype dom map mp_countdown

Opinions?
 
#39
OK. Its time for new rotation because people often leave on certain maps(cargoship, creek,farm)

New suggestion:
gametype sd map mp_crash
gametype koth map mp_pipeline
gametype war map mp_showdown
gametype dom map mp_overgrown
gametype sd map mp_backlot
gametype war map mp_crossfire
gametype sab map mp_convoy
gametype sd map mp_crash
gametype koth map mp_broadcast
gametype war map mp_vacant
gametype sab map mp_strike
gametype sd map mp_carentan
gametype sab map mp_citystreets
gametype war map mp_bloc
gametype dom map mp_countdown

Opinions?
Half these maps are the same as on server 1.There are always players who are leaving some maps.