1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Hitreg / netcode improvement (1.8)

Discussion in 'Call of Duty 4 Modern Warfare : Discussion' started by Hybrid, Dec 7, 2017.

  1. Hybrid

    Hybrid Cuckrighted Warteam Member

    http://steamcommunity.com/sharedfiles/filedetails/?id=132520345

    I think the max range of cl_maxpackets is 100 on 1.7
    That results in an update every third frame if you are on 250 fps
    Every 2nd frame if you are on 125.

    1.8 users can set it to 125
    -> every 2nd frame with 250
    or every frame on 125.

    If you did not download a proper config it might still be at the default of 30 what i consider unplayable.
     
    Zoid, Hyprus, redzYe and 6 others like this.
  2. KonZone

    KonZone Kickrighted Kickrighted Warteam Member

    Here is a bit more to improve your hit registration.
    If you have very slow internet speed, having high maxpackets can increase your ping.
    If you have low ping and a steady connection you should have cl_packetdup 1.
    If your connection is bad you could try to use cl_packetdup 2 to make the hit registration a bit better.
     
    Last edited: Dec 7, 2017
    Zoid, redzYe, Lyzone and 1 other person like this.
  3. Lyzone

    Lyzone Meme Elite - BETA Squad Commander Member Warteam Member

    God bless you @Hybrid . Ive been having troubles with hitreg on JFF's vanilla servers. (at least if felt like it ) Especially against your average player there (khm khm 100+ ping).

    I didn't know about cl_maxpackets 125 had it on 100 cuz thought it was max. Will see if it helps out.

    ILY <3
     
    REM, Hybrid, redzYe and 1 other person like this.

Share This Page